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Glare & Daylight Studies and Simulations - Interior Seating Area. Design of the passive shading system
The design process behind the passive shader s consists of multiple grasshopper parametric simulations.
Each of the options have a specific construction technique while providing sufficient daylight within the space.
This view intends on showing the sufficiency of the daylight within the space and the asthetics of the screens.
The overall aim of the studies is to maintain a balance and coherency between the daylight availability and glare min.
Daylight factor is the ratio of light inside the building to the light outside the building under an overcast sky.